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  • Published in AppDev

Setup (2/2): Gradle and LibGDX Project

What we're about to do:

  • Eclipse Gradle Plugin
  • LibGDX Setup Tool (Download)
  • Projekte Eclipse-Import
  • Run HelloWorld

Within the scope of this post, we will finish setting up our libGDX development environment. After we already prepared our machine to develop Java by installing the Java Development Kit (JDK) and Android by installing the Android SDK (we did it here), we are going to take care of the proper implementation for the build automation tool Gradle, its integration with Eclipse and the creation and integration of the libGDX project files.

But what do we need Gradle for? Gradle allowes us the dependency and version management of the software tools and frameworks used in our projects in a very simple manner. For example, it helps us out with the updating process of the libraries like libGDX or box2d physics. In earlier days, before gradle and before other dependency management tools, it wasn't always easy to find the necessary resources, change them and link them together in the right way in your project. Gradle completely removes this burden from our shoulders. A fully fledged Gradle tutorial would be out of the scope from this tutorial, though. If you want do deepen your knowledge about gradle, feel free to check this site out.

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  • Published in AppDev

Setup (1/2): JDK, Android SDK, Eclipse

What we're about to do:

Because the scope of this post grew a little bit larger than I expected, I divided it into two parts. This article will cover the installation process of the Java Development Kit, setting up the path variables in Windows and installing and setting up the right version of Eclipse. If you already have a JAVA SDK installed, you are free to skip this part. At least, a Java 7 needs to be present. Java 6 is not supported for our purposes. 

Today we discuss the matter of installing a Java respectively Android development environment. We prepare everything to run and debug LibGDX Code on your computer. It is necessary to meet some software requirements.

I will explain the required steps and settings for a windows system with the IDE Eclipse. Of course, everything discussed applies in slightely modified form to Mac OSX and Linux too. A very good alternative for eclipse is the IntelliJ IDEA from jetbrains, especially in the form of the Android Studio. I for one prefer the Eclipse IDE.

Lets take a moment to talk about Java first:

Java is a widely platform independent, object oriented programming language. But what does this mean in this context?

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  • Published in GameDev

LibGDX Dev Tutorials

Dear blog. It's me again. I had (and still have) the conviction that someday, I am going to design and implement one hell of an awesome 2d game. Until then, I kill my time wrapping my head around various gaming concepts and occasionally developing prototypes and proof of concepts. As chance would have it, Sebastian and me were working on a very promising idea the other day. So we decided to draft a quick protoype in libGDX. As you would expect from us, we did not finish it to a degree to pitch it somewhere. But in our humble opinion, it should be a pretty solid foundation.

We thought about it and came to the following conclusion: This blog will serve us as platform to document the process of development for this game. There will be examples, code snippets, tutorial videos and explanations to every part of creating the game. We will break bigger problems down to solvable, more understandable smaller problems. Since I often found the solution to a problem I had on various blogs and development sites, I thought it is about time to share my solutions the same way.

Here you can see the first video on this topic, which was already taken in october last year (one can easily realize how rarely there is time to advance projects like this).

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