but what... is it good for?

  • Published in GameDev

Radventure - 2d Pixelart Platformer with Unity

In February of 2018, I decided that firstly I want to work more with Unity, secondly I want to share my knowledge about game design and thirdly I haven't worked enought with them students of mine. :D I concluded these thoughts with the idea to create a new Unity game with a bunch of interested students. Found the right people right away. As things turned out, many of them are stupid talentet and possess an unbelievable good basic knowledge about game mechanics. Motivationwise, there is work to be done tho.

After some meetings and hitting our think tank, we came to the decision our game should be a tile based platformer with a story arc revolving around technologised animals. The single levels should be held together by Mario or Rayman Origins-esque overworlds wich concludes in a bossfight each. Our title is Radventure and our main character is a red panda called "Rad". :D The player expands his skillset through milestones within the game's world, where he gets upgrades and new abilities. The battle system should feature melee as well as ranged attacks. Because we only work on this in our spare time, the planned project duration will be rather long and the primary goal is to create a runable demo and learn something about game design.

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  • Published in GameDev

Awaking Jelly from his slumber

I just thought, I'll let you know what I am up to these days. Hi. So yes, I am still existing and constantly occupied with several very interesting technologies and projects. Turns out I am not the guy who keeps his blog updated on a regular basis, though. Working on that :)

As you may already know, I decided to send my favourite project, the Jump'n'Run Bound-By-Magic, to sleep for the time being, because we haven't got an artist for the graphics and I don't want to use store graphics for something that important to me. In the long run, I am sure we will some day find the right partner to work on this again. The storywriting and the conceptional work already done will not lose quality over time, so this is not a big deal for us. We already created a proof of concept with Unity3d and some asset packs. You can download this early prototype here if you are interested in trying it out.

Althought it is a little bit sad to suspend the work on Bound-By-Magic, on the other hand now I got the time to continue on another prototype I am eager to work on: Jelly Bubbles.

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